Class Room Session, EAA 2023: How to introduce game elements in your class?
Thursday, 14:00-15:30, in Auditorium B
Hands-on workshop. Gamification in education means that educators use game design elements into the education setting. The goal is to make learning more engaging, novel, surprising and exciting. Elements of gamification can be used both during class and outside of class.
In this interactive hands-on session, you will play the role of the student and experience how game elements can be used to make learning more engaging. Sometimes educators get lost in the wide range of available tools. That is why the current class room session will provide small examples of how to insert game elements into your course, without having to spend too much time on it. Real life examples of our own teaching will be shared, as well as tips and tricks to use in your own class. Why not use a funny game to start your next class?
In addition, we demonstrate an app, developed at Ghent University, that is used by students, to review the material in a pleasant way, anywhere anytime at any place. You will play this web-app on your own smart phone during this hands-on workshop and will experience in real time how this tool works (access to internet is necessary). The demo version is readily available and can be used in the own classes afterwards. The effectiveness of the app has been proven by our own empirical research and experiences will be shared on how to use it.
Breaking the concept of gamification down into relevant game design elements is tricky in education, but you will leave the room with several ideas and readily-available tools to use in your courses like financial accounting, managerial accounting, etc.
Prof. dr. Patricia Everaert is full professor at Ghent University in financial and management accounting. She did research on target costing, time-driven activity-based costing and on the effectiveness of innovations in accounting education (Lego Game, team learning, online tools). She has numerous publications in international journals such as Small Business Economics, Journal of Business Finance and Accounting, Qualitative Research in Accounting and Management, Issues in Accounting Education, Accounting Education, Journal of Accounting Education, Australian Accounting Review, Accounting Auditing and Accountability Journal, etc. She is also Associate Editor at Accounting Education. Her latest research highlights her interest in innovations in accounting education, with focus on active learning and gaming.